1 using System.Collections;
2 using
System.Collections.Generic;
3 using
UnityEngine;
4
5 public
class WarningText : MonoBehaviour {
6
7     
private AudioSource audioSource;
8
9     
void Awake(){
10         audioSource = GetComponent<AudioSource> ();
11     }
12
13     
// Use this for initialization
14     
void Start () {
15         
16     }
17     
18     
// Update is called once per frame
19     
void Update () {
20         
21     }
22
23     
public void PlayWarning(){
24         
if (GameController.instance != null && MusicController.instance != null) {
25             
if(GameController.instance.isMusicOn){
26                 
if (audioSource.clip != null) {
27                     audioSource.loop =
true;
28                     audioSource.Play ();
29                 }
30             }
31         }
32     }
33
34     
public void StopWarning(){
35         
if(audioSource.isPlaying){
36             audioSource.Stop ();
37         }
38     }
39 }


Use this for initialization

Update is called once per frame



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